It is that time of year when the
Interactive Fiction Competition and the
Coffeeneuring Challenge start, and I remember that I have blogs and despair of ever catching up on posts I meant to write.
Oh well. Time for some text adventures. I started with just a few minutes to dip my toes in, so I went scrolling through my personal sort for some short games...
But FIRST A PSA: the Interactive Fiction Competition could use judges! There are about 80 games, with little cover-art and synopses available, and a bunch of metadata (expected playtime, is this parser (type commands) or one of the newer web formats, although almost all the parser games are also available in a web interface, content warnings, etc.) Judges must play 5 to judge, and you play until you are done with the game (either by finishing it or being 100% DONE WITH IT, which happens) or you have spent two hours, at which point you record your rating and move on. So a max of ten hours to judge 5 games, but most of them are shorter than two hours. They're a mix of short heartfelt emotive pieces, one-room puzzlers, usually a healthy helping of cyberpunk dystopias (in the current political climate I don't know whether I should expect more or less of these...), classic dungeon crawlers, etc. Try a game!
Okay, so my first few games.
( Dream Pieces 2, I Should Have Been That I Am, Bi Lines )